marmolita: (Default)
[personal profile] marmolita
I cannot beat Edea in this boss battle and it's driving me BONKERS!! I don't like the fighting aspect of games in general and the fact that I've been stuck here unable to progress with the story despite spending FOUR HOURS trying to beat her is incredibly frustrating. I really thought I was gonna make it this last time but I mistimed putting her to sleep and then she obliterated me, half an hour into the battle.

I've googled for advice and junctioned as much as I can, but my GFs don't have all the junction slots that he internet says I should use. I thought I was going to make it by repeatedly sleeping her and triple attacking with all my best magic but I am not good at predicting when the sleep will wear off, and she managed to somehow do a status that made it impossible for me to sleep her and then silenced Squall and murdered Quistis and Rinoa.

I've got Sleep junctioned to st-atk and death junctioned to st-def and Squall has blozzaga on elem-def, and I've got Cerberus to give us triple so we can regen, shell, protect, haste, and aura ourselves, but it's not enough. I was using carbuncle earlier but tbh I think the reflect is less useful than triple sleeping Edea repeatedly bc without reflect I can at least apply more status boosts to myself. If only I could manage to get Quistis to do her limit breaks, hers are by far the most powerful ones i have 😩

Date: 2024-06-24 07:09 am (UTC)
rionaleonhart: top gear: the start button on a bugatti veyron. (going down tonight)
From: [personal profile] rionaleonhart
If only I could manage to get Quistis to do her limit breaks, hers are by far the most powerful ones i have

You mentioned you have Aura, so you should be able to get limit breaks for any specific character! Cast Aura on Quistis, then, when her turn comes, cancel out of her action menu if you're not getting the limit break option; that should immediately reload the action menu and recalculate whether you can use a limit break. Just keep reloading the menu until the limit break pops up; if you have Aura status on, it should only take a few refreshes.

Good luck!

Date: 2024-06-24 10:13 am (UTC)
rionaleonhart: final fantasy viii: found a draw point! no one can draw... (you're a terrible artist)
From: [personal profile] rionaleonhart
Other possible things to try (you may have tried these already, but it's worth a shot):

- Check your GF menu; find out what your GFs are learning and whether there are any useful junction abilities you haven't taught them yet. Setting them to learn something new and then having to battle enemies for AP might be a bit tedious but could be useful, especially if any of your party members don't have HP, Str, Mag or Spr-J yet.

- See if there are good spells you can draw from nearby monsters for junctioning, or if you can refine any good magic from items/cards in the Ability menu, using refining abilities your GFs have learnt. Might also be worth checking if you can change around your current spell junctions in a way that prioritises the stats that are best for the Edea fight - e.g. you'll want high Spirit for magic defence.

- Spam GFs? This is a pretty tedious method, but it's how I ultimately beat Edea on my first playthrough, when I did not understand junctioning at all; hopefully the fact that you have been junctioning would make it slightly quicker for you than it was for me! If any of your GFs have learnt Boost, you can use that to increase damage (although apparently it's trickier to raise damage amounts in the Remastered release?). I didn't know how to boost the first time I played either, though!

- Even if you're not GF spamming: if a character's in serious danger, try setting them to summon a GF, as that means the GF will take damage rather than the character in the lead-up to the summon.

- As enemies level up with you and become more challenging, I don't recommend grinding unless you really need AP for GF abilities. However, if your party's average level is over 30 already, see if you can encounter Tri-Faces in the Galbadia Garden lobby. When Tri-Face is over level 30, you can draw Flare from it. Draw a bunch of Flares, then run; Flare is great for junctioning to strength, HP, magic or elemental defence (it reduces damage from fire, ice and thunder). Tri-Face is fairly powerful, so feel free to run once you've drawn your magic if you don't want to bother with actually defeating it.

Date: 2024-06-25 11:32 am (UTC)
rionaleonhart: final fantasy viii: found a draw point! no one can draw... (you're a terrible artist)
From: [personal profile] rionaleonhart
Congratulations on beating her! I'm delighted I could help. The game does not explain how to use Boost at all; I have no idea how anyone knows, frankly.

A tip for getting strong magic later in the game: once you have this game's airship equivalent, fly it over to the westernmost island on the map. This is the Island Closest to Hell; you can check your location in the menu to make sure you're in the right place. Make sure you've got encounters turned off (the correct way to play this game, frankly!), because the enemies here are powerful, and then run around the island, repeatedly hitting the 'interact' button. The island is covered with draw points for powerful magic: Flare, Meteor, Aura, Full-Life etc. They'll replenish over time, so you can come back later if you want more.

There's also an Island Closest to Heaven on the eastern edge of the map, similarly covered with draw points, but that's a little harder to distinguish at a glance, so I'd suggest looking up its exact location.

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